Cloth and Mesh / my half knowledge - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Cloth and Mesh / my half knowledge (/thread-2126.html) |
Cloth and Mesh / my half knowledge - Alexx31 - 01-02-2021 Hello, I would like to improve my dangerous half-knowledge regarding Cloth. I am now quite new to this topic and it is a different system than standard mesh objects (or what you would call them). ATM I understood: - Cloth is "particles", which means all the red operators. - It seems not to be affected by "default gravity" (at least in one of my first tests) - It is not colliding with other standard particles (except other cloth or what is added with a collision operator) - Voronoi and fracturing have no effect (found out only today) - it needs CUDA solver in Tyflow and in cloth bind operator enabled Is there for beginners a simple overview, which explains the basic rules? (The Tyflow documentation is listing everything in detail, but I did not see a chapter about how in general these systems are working together and which is compatible with which) Fracturing/tearing of cloth: I noted, that tySlice is made to tear cloth. is there also a procedural fracturing possible, similar to voronoi? Or would I convert back from cloth to mesh, then fracture, then convert again to cloth? Or is this all made with tearing (Bind break I guess) Thanks RE: Cloth and Mesh / my half knowledge - tyFlow - 01-03-2021 Have you looked at all the provided example files? Sometimes learning through example is better than learning through explanation. |