Custom Channel Data from Bitmap - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Custom Channel Data from Bitmap (/thread-2162.html) |
Custom Channel Data from Bitmap - AndyMurdock - 01-18-2021 Custom Channel Data from Bitmap I can use a scale op to take a bitmap's gray scale values and set the scale. That is easy. How do I take a bitmap's gray scale value and put those values in a custom channel for other purposes? For instance: I'd like to drive the animation time of an actor with the gray scale value from a surface the particle sit upon. Could we have a way to pick a surface and texture map, grab a value and then set a custom channel value? Or is there already a way to do this? RE: Custom Channel Data from Bitmap - tyFlow - 01-18-2021 You can use a Surface Test operator, and just save the values by enabling the relevant option in the Test rollout. RE: Custom Channel Data from Bitmap - AndyMurdock - 01-18-2021 (01-18-2021, 04:08 AM)tyFlow Wrote: You can use a Surface Test operator, and just save the values by enabling the relevant option in the Test rollout. Yes, Surface test > Test Type Texture > Save all test values to channel. That did it, thanks. A |