tyFlow v0.16111 (BETA) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v0.16111 (BETA) (/thread-2260.html) |
tyFlow v0.16111 (BETA) - tyFlow - 03-07-2021 tyFlow v0.16111 is up! http://beta.tyflow.com Additions: * added tyRelax modifier, which is an optimized alternative to the built-in Relax modifier, ideal for relaxing high resolution meshes with a lot of relax iterations * added spline normal option as the default extrude option for tySplineMesher in extrude mode * added "clamp to distance" option to Path Follow attraction settings * renamed Property Test "sibling type" option to "sibling index" and added option to specify a specific child index * added "oldest/youngest" sort filter to Set Target operator, for setting target to oldest/youngest particle within the search radius * added camera frustum select mode to tySelect modifier, for selecting vertices/faces within a camera's FOV * added "unique ID per bind" setting to Particle Bind operator * added "cluster by ID" setting to tySplines object * added new color source options to Display operator Fixes: * fixed an issue that was causing massive slowdowns during VDB nearest-surface operations * fixed an issue where tySelect particle simulation mode export groups setting was not working correctly * fixed an issue where tySplineMesher could crash if chosen extrude normal was parallel to all subsplines * fixed various other tySplineMesher extrude issues * particle link update routine is now multi-threaded, regardless of how deep the link hierarchy is (previously it was only threaded for a link hierarchy depth of 1). * fixed a regression that could cause a crash to occur in PhysX flows containing shape-less particles. * fixed an issue where simulations would reset at rendertime if a disabled operator had a render-only setting enabled * fixed an issue where Script calls to "GetObject" would return an object that would not respond to certain GetClosestXXXX queries, if the object was already added elsewhere in the flow * fixed some issues related to how the tySplines object does bind welding * fixed an issue where Tets operator matID value was being treated internally as 1-based instead of 0-based (so matIDs were offset by 1) * fixed an issue where PhysX linear Y/Z limits were not being inherited properly from tyBinds across multiple tyActor setups * fixed an issue where total particle count reported by the editor would be incorrect if any particles were deleted * fixed an issue where copy+pasting Display operator colors was pasting the wrong value * fixed an issue where Display operators were displaying geometry colors with the wrong gamma value * fixed an issue where Script operator function caching was not working in all cases, resulting in execution slowdowns |