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PhysX Collision Inter-Particle Collisions Test - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: PhysX Collision Inter-Particle Collisions Test (/thread-2430.html) |
PhysX Collision Inter-Particle Collisions Test - AndyMurdock - 05-31-2021 I'm trying to figure out how to test for a Inter-Particle Collision from two different events. Event A has a sphere of PhysX particles binding to each to create a bouncy ball. Event B is shooting PhysX particles at Event A In event A I place a PhysX Collision Inter-Particle Collisions Test and I want to send out Event A particles only when they collide with Event B Particles and not with each other. I can't seem to find the logic with all the tests to make this happen. It would be great If I could test for each inter particle collision to see if there was a custom prop value assigned. Anyone have any ideas? Thanks Andy RE: PhysX Collision Inter-Particle Collisions Test - tyFlow - 06-01-2021 In this case, using a Particle Groups operator is the most efficient way. If you want Event A to send out when colliding with Event B, set particles groups in event A to [1] and particle groups in event B to [1,2] (overlapping, so they collide with each other, but different so they can be differentiated in the test). Then in your PhysX Collision operator in Event A, set the group condition to [equals 1,2]...that way the test condition will be met only when a particle in A collides with a particle in B. RE: PhysX Collision Inter-Particle Collisions Test - AndyMurdock - 06-01-2021 That's it thanks. I had that all set up exactly except for the Equal option in the PhysX Collision Sim Group. Onward Andy RE: PhysX Collision Inter-Particle Collisions Test - zhangqingcheng - 06-15-2021 There must be the same group between the interacting particles.In addition, more groups need to be added for the judgment of the operator, which should be the meaning. |