Object bind, rigid body - sliding - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Object bind, rigid body - sliding (/thread-2464.html) |
Object bind, rigid body - sliding - ldotchopz - 06-17-2021 Sorry to spam with yet more noob questions. I'm trying to get my head around actor rigid bodies and physX binds by making a tail wag effect. I has been successful although i cannot get it to stay bound with the rotating sphere. It should stay where the green point is but it slides in and out of the sphere. I feel i may have gone wrong somwhere in this setup. any help would be appreciated! RE: Object bind, rigid body - sliding - tyFlow - 06-17-2021 Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator. RE: Object bind, rigid body - sliding - ldotchopz - 06-18-2021 (06-17-2021, 09:03 PM)tyFlow Wrote: Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator. Oh wow, now it 1000x better. You are the man, Tyson. Thanks for your time! This is such a powerful techinique. |