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Object bind, rigid body - sliding - Printable Version

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Object bind, rigid body - sliding - ldotchopz - 06-17-2021

Sorry to spam with yet more noob questions.

I'm trying to get my head around actor rigid bodies and physX binds by making a tail wag effect.

I has been successful although i cannot get it to stay bound with the rotating sphere. It should stay where the green point is but it slides in and out of the sphere.

I feel i may have gone wrong somwhere in this setup.

any help would be appreciated!


RE: Object bind, rigid body - sliding - tyFlow - 06-17-2021

Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator.


RE: Object bind, rigid body - sliding - ldotchopz - 06-18-2021

(06-17-2021, 09:03 PM)tyFlow Wrote: Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator.

Oh wow, now it 1000x better. You are the man, Tyson. 

Thanks for your time! This is such a powerful techinique.