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Mesh (Trimesh) bug - Printable Version

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Mesh (Trimesh) bug - shirani - 07-20-2021

HiĀ 

think this is a bug
thanks


RE: Mesh (Trimesh) bug - tyFlow - 07-20-2021

Hi, I'm having trouble parsing the minidump. What version of Max are you using?


RE: Mesh (Trimesh) bug - shirani - 07-20-2021

2022.1


RE: Mesh (Trimesh) bug - tyFlow - 07-21-2021

What type of input mesh are you trying to add with the Shape operator? According to the minidump the mesh being generated by the Mesh operator has 250 million + verts. It's crashing because you don't have enough RAM.

Choose instances, not trimesh.


RE: Mesh (Trimesh) bug - shirani - 07-21-2021

for input mesh, I used sphere (MidRes) .
yes, You were right. unfortunately, Octane render engine could not render instances Mode

thanks


RE: Mesh (Trimesh) bug - tyFlow - 07-21-2021

Octane should support tyFlow instancing...but I think you need to enable the particle interface on the flow you're trying to render as instances first.


RE: Mesh (Trimesh) bug - shirani - 07-22-2021

(07-21-2021, 03:28 PM)tyFlow Wrote: Octane should support tyFlow instancing...but I think you need to enable the particle interface on the flow you're trying to render as instances first.

thanks, yes this works.

and now set velocity at 0.05% (Flow update node )and set display percent at 0.05%(Display node), but in the preview render, I have all particles.

how can reduce the particles?


RE: Mesh (Trimesh) bug - tyFlow - 07-28-2021

Those Flow Update properties are multiplies to the values, not multipliers on the particle count.

If you want to reduce particles, use a Split operator (with timing set to 'on entry') and choose probability mode and set the test result type to delete (or send to an event with a delete operator). Then choose a probability that matches how many particles you want (ex: 95% probability means only 5 percent of particles will be left).