softbody tearing simulation, binding siblings with use of an actor node - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: softbody tearing simulation, binding siblings with use of an actor node (/thread-3012.html) |
softbody tearing simulation, binding siblings with use of an actor node - gr8daym8 - 03-22-2022 Hi, I am trying to create a softbody simulation that can be torn apart, similar to this houdini version https://www.youtube.com/watch?v=2EqLi2r1Ccw my approach is as follows; I have applied a voronoi fracture to the mesh, then using the resulting bodies I made a new tyflow system, applied a second voronoi fracture to create a softbody rig, and then applied a typarticle skinner to each of the original pieces. Then I created an actor with all these skinned meshes inside. it is similar to this tutorial but with multiple bodies that can tear away from each other https://www.youtube.com/watch?v=d5HFPa6RgDI I start running into to problems when creating the bindings on the actor, i cannot find a way to bind only the siblings of each original piece. I want to create one set of bindings for the softbody that cannot break, then a second set that can break when the mesh is being torn apart. how should I approach this? any help will be greatly appreciated! Thank you RE: softbody tearing simulation, binding siblings with use of an actor node - tyFlow - 03-22-2022 Have you looked at the official tyFlow example files? There's a tets example that is very close to the result you want. RE: softbody tearing simulation, binding siblings with use of an actor node - gr8daym8 - 03-22-2022 (03-22-2022, 06:14 PM)tyFlow Wrote: Have you looked at the official tyFlow example files? There's a tets example that is very close to the result you want. Thanks Tyson, that's exactly what I want to achieve |