03-22-2022, 12:34 PM
Hi, I am trying to create a softbody simulation that can be torn apart, similar to this houdini version
https://www.youtube.com/watch?v=2EqLi2r1Ccw
my approach is as follows; I have applied a voronoi fracture to the mesh, then using the resulting bodies I made a new tyflow system, applied a second voronoi fracture to create a softbody rig, and then applied a typarticle skinner to each of the original pieces. Then I created an actor with all these skinned meshes inside. it is similar to this tutorial but with multiple bodies that can tear away from each other
https://www.youtube.com/watch?v=d5HFPa6RgDI
I start running into to problems when creating the bindings on the actor, i cannot find a way to bind only the siblings of each original piece. I want to create one set of bindings for the softbody that cannot break, then a second set that can break when the mesh is being torn apart. how should I approach this? any help will be greatly appreciated!
Thank you
https://www.youtube.com/watch?v=2EqLi2r1Ccw
my approach is as follows; I have applied a voronoi fracture to the mesh, then using the resulting bodies I made a new tyflow system, applied a second voronoi fracture to create a softbody rig, and then applied a typarticle skinner to each of the original pieces. Then I created an actor with all these skinned meshes inside. it is similar to this tutorial but with multiple bodies that can tear away from each other
https://www.youtube.com/watch?v=d5HFPa6RgDI
I start running into to problems when creating the bindings on the actor, i cannot find a way to bind only the siblings of each original piece. I want to create one set of bindings for the softbody that cannot break, then a second set that can break when the mesh is being torn apart. how should I approach this? any help will be greatly appreciated!
Thank you