softbody tearing simulation, binding siblings with use of an actor node
#1
Hi, I am trying to create a softbody simulation that can be torn apart, similar to this houdini version

https://www.youtube.com/watch?v=2EqLi2r1Ccw

my approach is as follows; I have applied a voronoi fracture to the mesh, then using the resulting bodies I made a new tyflow system, applied a second voronoi fracture to create a softbody rig, and then applied a typarticle skinner to each of the original pieces. Then I created an actor with all these skinned meshes inside. it is similar to this tutorial but with multiple bodies that can tear away from each other

https://www.youtube.com/watch?v=d5HFPa6RgDI

I start running into to problems when creating the bindings on the actor, i cannot find a way to bind only the siblings of each original piece. I want to create one set of bindings for the softbody that cannot break, then a second set that can break when the mesh is being torn apart. how should I approach this? any help will be greatly appreciated!

Thank you

   
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#2
Have you looked at the official tyFlow example files? There's a tets example that is very close to the result you want.
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#3
(03-22-2022, 06:14 PM)tyFlow Wrote: Have you looked at the official tyFlow example files? There's a tets example that is very close to the result you want.

Thanks Tyson, that's exactly what I want to achieve Smile
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