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Path follow settings - Printable Version

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Path follow settings - itsdavep - 04-19-2022

Hello, I am trying to make a spinning/collapsing/wormhole animation. I am using one event with path follow, but along multiple paths. Is there a way to choose where on a path the objects are birthed from? I want them all to start at the same point. (notice that one starts way at the bottom)

I also would like to put a variable rotation along the y-axis for the particle geometry.

Thanks in advance!


RE: Path follow settings - tyFlow - 04-21-2022

Check your splines and see if that one rogue spline with particles on the bottom has its starting knot at that birth location (it'll appear as a yellow knot point in the viewport). Editable splines have options to change starting knots on a closed spline...perhaps just changing to a knot in the center will do the trick?