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How do I have particles follow spline and then detach at end? - Printable Version

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How do I have particles follow spline and then detach at end? - Bstonearch - 05-14-2022

Hey all, I want my particles to follow a spline path and at the end of the spline I want them to detach and allow gravity to make them fall. Is this possible?


RE: How do I have particles follow spline and then detach at end? - tyFlow - 05-16-2022

I believe the Surface Test operator has a 'Distance to first/last vertex' test...you can use that to test particles' distance to the first/last knot on an input spline. Then just send them out when they get close enough.