How do I have particles follow spline and then detach at end?
#1
Question 
Hey all, I want my particles to follow a spline path and at the end of the spline I want them to detach and allow gravity to make them fall. Is this possible?
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#2
I believe the Surface Test operator has a 'Distance to first/last vertex' test...you can use that to test particles' distance to the first/last knot on an input spline. Then just send them out when they get close enough.
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