05-14-2022, 03:48 PM
Hey all, I want my particles to follow a spline path and at the end of the spline I want them to detach and allow gravity to make them fall. Is this possible?
I believe the Surface Test operator has a 'Distance to first/last vertex' test...you can use that to test particles' distance to the first/last knot on an input spline. Then just send them out when they get close enough.