tyFlow v1.006 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.006 (/thread-3190.html) |
tyFlow v1.006 - tyFlow - 07-20-2022 tyFlow v1.006 is up! https://pro.tyflow.com Additions: * added support for VRay 6 * added option to enable sub-frame memory caching for improving tyFlow retimer accuracy when subframe timestep enabled (experimental) * added tyRetimeController for retiming the transforms of other objects (see docs for more info) * added material ID filtering to Birth Intersections operator * added falloff parameter to tyParticleSkin modifier, for smoother skinning * added new noise UI to Displace operator and Cluster operator * added max slice and bounds radius threshold parameters to Bounds Fracture operator * added "SetMesh" function to Script operator * added "PhysX overlap" mode to the Property Test neighbor test * retimer speed mode is now animatable in both tyFlow and tyCache objects * added edge loop selection mode to tySelect modifier Fixes: * fixed an issue where the new noise algorithms would only produce 2D noise in the VDB Modify operator * fixed an issue where tyFlow could crash when refreshing a sim containing compound colliders and PhysX Bind operators * fixed an issue where point bind listbox buttons in the PhysX Shape operator weren't working * fixed an issue where the tySelect modifier could crash when setting the select frame manually * Particle Force now takes particle pivot changes into consideration * fixed a Qt issue where the 'clear cache' and 'extract splines' buttons in the tySplines object would crash Max when pressed * fixed an issue where the Export Particles operator seemed to default to spline mode even though geometry mode settings were visible * fixed an issue where tySplines objects would rebuild their cache when a dependent tyFlow non-sim setting was changed (ex: display setting or Export Particles setting) * fixed an issue where Object Bind lock-to-object mode wasn't working properly if verlet integration was enabled * fixed an issue where custom vector channel dropdown menus weren't working properly * fixed an issue where the Display Data operator was not properly displaying PhysX compound hulls * fixed an issue where the "Treat post-step particles as new" setting in operator Timing rollouts wasn't working properly |