![]() |
2 crowds interacting - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: 2 crowds interacting (/thread-325.html) |
2 crowds interacting - SiriVFX - 04-11-2019 for my massive crowd test i'm trying to get 2 crowds interacting as obstacles(little intersections are ok). right now, i'm using the Flock Operator to get a nice flowing crowd that also avoids obstacles. the Particles Physics Op for controlling particle distance and a surface force for the movement. the 2nd crowd is like a slow moving barrier trying to hold crowd 1. so i'm using now a hand animated object that moves with the 2nd crowd. but when i try using only tyflow and the two crowds come together it gets little messy. if i uncheck "process only this event" in particle physics OP my biped start exploding and floating away. and i can't use other particles as obstacle in the Flock OP. also the actors start really bad spinning if the get pushed by following actors towards an obstacle. when i use the property test to send slow moving actors to the next event and try to let them stay still. crowd1 explodes. maybe someone has a more elegant idea to solve this |