04-11-2019, 08:51 AM
for my massive crowd test i'm trying to get 2 crowds interacting as obstacles(little intersections are ok).
right now, i'm using the Flock Operator to get a nice flowing crowd that also avoids obstacles.
the Particles Physics Op for controlling particle distance and a surface force for the movement.
the 2nd crowd is like a slow moving barrier trying to hold crowd 1. so i'm using now a hand animated object that moves with the 2nd crowd.
but when i try using only tyflow and the two crowds come together it gets little messy.
if i uncheck "process only this event" in particle physics OP my biped start exploding and floating away.
and i can't use other particles as obstacle in the Flock OP.
also the actors start really bad spinning if the get pushed by following actors towards an obstacle.
when i use the property test to send slow moving actors to the next event and try to let them stay still. crowd1 explodes.
maybe someone has a more elegant idea to solve this
right now, i'm using the Flock Operator to get a nice flowing crowd that also avoids obstacles.
the Particles Physics Op for controlling particle distance and a surface force for the movement.
the 2nd crowd is like a slow moving barrier trying to hold crowd 1. so i'm using now a hand animated object that moves with the 2nd crowd.
but when i try using only tyflow and the two crowds come together it gets little messy.
if i uncheck "process only this event" in particle physics OP my biped start exploding and floating away.
and i can't use other particles as obstacle in the Flock OP.
also the actors start really bad spinning if the get pushed by following actors towards an obstacle.
when i use the property test to send slow moving actors to the next event and try to let them stay still. crowd1 explodes.
maybe someone has a more elegant idea to solve this