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Kinematic to Dynamic ( Basketball Animation ) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Kinematic to Dynamic ( Basketball Animation ) (/thread-3347.html) |
Kinematic to Dynamic ( Basketball Animation ) - zelly2888 - 10-03-2022 Hi all, i just want to have a simple basketball throwing out by using kinematic to dynamic in TYFLOW. previously i using 3ds MASSFX to do this action, but when going to duplicate some object will be keep lagging, that why i change to TYFLOW for the workflow. so, back to the question how to use TYFLOW from kinematic switch to Dynamic , thanks ! RE: Kinematic to Dynamic ( Basketball Animation ) - d4rk3lf - 10-04-2022 You can use time test for that. So, in the initial event it should be: PhysX Shape PhysX Switch (kinematic) Time test (at frame 5).... all this connected to next event that only have: -- PhysX Switch (dynamic) ---------- One note: In your screenshot I see that PhysX shape is bellow, PhysX switch... PhysX shape should always be above every PhysX operator, because it's initialized in PhysX shape. RE: Kinematic to Dynamic ( Basketball Animation ) - zelly2888 - 10-18-2022 (10-04-2022, 04:57 PM)d4rk3lf Wrote: You can use time test for that. HI Thanks for the correction, i try the method but in the end still cannot work, please advise me got any step wrong? (10-18-2022, 04:11 AM)zelly2888 Wrote:(10-04-2022, 04:57 PM)d4rk3lf Wrote: You can use time test for that. RE: Kinematic to Dynamic ( Basketball Animation ) - d4rk3lf - 10-18-2022 Ahh I see... PhysX don't inherit velocity from birth object, so I turned that off, and added Object Bind (with verlet integration (so it transfer velocity). I also had to reduce gravity quite a bit, because I felt it was too strong, and I've played with 3 settings (restitucion, statick and dynamic friction), in both PhysX shape, and Tyflow ground floor settings, in order to make them bounce and have friction as I liked. I added another collision object just for fun. ![]() Check out the attachment, and let me know if that's what you wanted. RE: Kinematic to Dynamic ( Basketball Animation ) - zelly2888 - 10-27-2022 (10-18-2022, 05:44 PM)d4rk3lf Wrote: Ahh I see... Hey , thanks for your help, finally i understand why.. haha you are so good! ![]() |