simple PhysX problem - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: simple PhysX problem (/thread-3445.html) |
simple PhysX problem - bongos - 01-22-2023 Newbie here, have got a simple simulation emitting particles (as nut geometry) from a torus and there are a few objects that have too much energy and bounce higher than the torus. Just wondering what settings need to change? I'm guessing self-intersection at birth or upon collision is causing this. cheers RE: simple PhysX problem - d4rk3lf - 01-22-2023 Scroll all the way down in your PhysX Shape operator, and you will see option to disable starting self-intersection. Few notes: - PhysX by default have gravity (and ground collision (it's in the modify panel of the Tyflow object itself)). So, your force gravity is an additional gravity, unless you disable gravity in modify panel of the main Tyflow. Don't use Collision, but PhysX Collision operator when working with PhysX... but since you are probably using it just as a ground collider (and as I said, t's on by default), you don't really need (physX)Collision operator, unless you want it to collide with some other objects, not only ground. RE: simple PhysX problem - bongos - 01-23-2023 ok thanks mate. Will try this out. |