01-22-2023, 12:48 PM
Newbie here, have got a simple simulation emitting particles (as nut geometry) from a torus and there are a few objects that have too much energy and
bounce higher than the torus.
Just wondering what settings need to change? I'm guessing self-intersection at birth or upon collision is causing this.
cheers
bounce higher than the torus.
Just wondering what settings need to change? I'm guessing self-intersection at birth or upon collision is causing this.
cheers