tyFlow v1.013 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.013 (/thread-3500.html) |
tyFlow v1.013 - tyFlow - 02-16-2023 tyFlow v1.013 is up! https://pro.tyflow.com Additions: * added 5 new Terrain Color presets * added checkboxes for Terrain Scatter mapping overrides * added cache settings to Terrain Mesh operator * replaced the 'setup tyTerrainColor texmap' button in the Terrain Mesh operator with 'setup vertex color texmap' button...for a texmap solution that's compatible with more renderers * added "extract mesh" button/function to Terrain Mesh operator, for converting mesh into new scene object * added 'select new faces' option to tyFaceExtrude modifier * added "outwards from custom vector" direction mode to Speed operator * added "extractMesh()" function to tyMesher MXS interface * added preliminary support for negatively scaled particle transforms (fixes issues with mirrored tyActor rigs, among other things) * various cluster parameters can now take multiple channel names (separated by commas), allowing for more complex cluster logic (cluster by multiple matching conditions instead of just one) * added ability to birth terrains from another flow in the Birth Terrain operator (copies terrains from one flow to another) * added option in Terrain Copy Out operator to clear source terrain * added "subtract" blending mode to Terrain Color operator * rgb channel selector added to Terrain Color "channel color" mode * added default path options to Export Particles tyCache [...] menu * added "addNewListItem" MXS function to tyProperties modifier, for programmatically adding custom float listbox items * added limits to Object to Terrain 'maximum' and 'set' operations, to prevent terrain from rising too far to reach input object * added alignment options to Element Attach operator * added break time condition to PhysX bind operator, for specifying how long a bind must violate its break conditions before it will actually break * Mapping operator can now bake custom property values into particle meshes * added "offset along spline" parameter to Birth Spline operator * added MXS "reseed()" function to tyFlow objects, for reseeding all operators * added "transform mesh UVWs" mode to Mapping operator * added "random orientation" and "multi-tile input" options to Terrain Tile operator (copy mode) Fixes: * fixed an issue where some terrain color/mask names were not appear in other color/mask dropdown menus * fixed an issue where loading a file saved in v1.012 into v1.0121 could cause noise scales to change * fixed an issue where the Custom Properties operator couldn't modify simulation groups unless a prior Particle Groups operator was present in a flow * tyPreview will now properly save/restore viewport ambient occlusion radius/intensity settings * fixed a regression where tyMesher could crash when doing conversions on non-mesh geometry * fixed an issue where animated colliders with negative start frames were not being initialized properly * fixed blending issues in the Terrain Tile operator that could occur when grid Z-axis position offsets not identical * removed "visualize grid" option from Birth Terrain, because it's not really that helpful * fixed an issue where clearing terrains after a Terrain Copy Out operator could prevent it from properly copying terrains out during its next evaluation * fixed an issue which could cause the Terrain Color operator to degrade in performance over time, in CPU mode * fixed an issue preventing existing color channels from working properly as layers in the Terrain Color operator * fixed an issue that could cause Max to crash when rendering terrain on a network * fixed some Object to Terrain operator issues related to negative height values and terrain grid position offsets * fixed an issue where clicking the node menu button in the tyParticleSkin modifier could crash Max * fixed an issue where displaying PhysX hulls with the Display Data operator could cause other properties to display incorrectly * fixed an issue where setting animated values on constrained spinners would desynchronize them * fixed an issue where tyMeshers couldn't take tyCollections as input * reorganized Mapping operator rollouts to be more intuitive * fixed an issue that could cause a terrain flow to reset after first saving its file * fixed an issue where tyPreview was not accepting network paths starting with backslashes * fixed an issue preventing tyConform from raycasting along vertex normals properly * fixed an issue where the (position) variation parameter in the Object Bind operator was not working properly |