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Terrain masks with Redshift? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Terrain masks with Redshift? (/thread-3579.html) |
Terrain masks with Redshift? - ADN - 03-22-2023 Congratulations on the work you are doing. Sorry for my English level, I am using DeepL as a translator. I was testing Tyflow Terrain with Redshift and I have some doubts. How can I create the material with separate masks for each channel? From the material editor I create a vertex color that I pass to a Redshift Material. But how can I control the roughness of snow and water independently? I want to get masks for each channel. Or at least for the Roughness. Is it possible? Or how should I do it to do it correctly? I don't know if you understand what I mean. Thank you very much! RE: Terrain masks with Redshift? - tyFlow - 03-24-2023 You can specify any number of color channels (ie, not just "color"...but also "mask", "snow", "roughness", etc...whatever you need), and then you can assign the results of those channels to a UVW channel on the mesh and read that data into your shader with a Vertex Color map - just be sure to specify the correct map channel in the Vertex Color map. RE: Terrain masks with Redshift? - ADN - 03-28-2023 O.o Interesting... Sorry, I'm not very good at this UVW thing and I didn't understand your explanation very well. Could I see it in a video example? Do you know of a place where I can view it? Thank you very much and apologize for any inconvenience. (In fact... I don't really know how vertex color works.) U.U¿ |