Terrain masks with Redshift?
#1
Shocked 
Congratulations on the work you are doing.

Sorry for my English level, I am using DeepL as a translator.

I was testing Tyflow Terrain with Redshift and I have some doubts.


How can I create the material with separate masks for each channel?

From the material editor I create a vertex color that I pass to a Redshift Material. But how can I control the roughness of snow and water independently? I want to get masks for each channel. Or at least for the Roughness. Is it possible? Or how should I do it to do it correctly?

I don't know if you understand what I mean.

Thank you very much!


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#2
You can specify any number of color channels (ie, not just "color"...but also "mask", "snow", "roughness", etc...whatever you need), and then you can assign the results of those channels to a UVW channel on the mesh and read that data into your shader with a Vertex Color map - just be sure to specify the correct map channel in the Vertex Color map.
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#3
O.o Interesting...

Sorry, I'm not very good at this UVW thing and I didn't understand your explanation very well. Could I see it in a video example? Do you know of a place where I can view it?

Thank you very much and apologize for any inconvenience.

(In fact... I don't really know how vertex color works.) U.U¿
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