Congratulations on the work you are doing.
Sorry for my English level, I am using DeepL as a translator.
I was testing Tyflow Terrain with Redshift and I have some doubts.
How can I create the material with separate masks for each channel?
From the material editor I create a vertex color that I pass to a Redshift Material. But how can I control the roughness of snow and water independently? I want to get masks for each channel. Or at least for the Roughness. Is it possible? Or how should I do it to do it correctly?
I don't know if you understand what I mean.
Thank you very much!
Sorry for my English level, I am using DeepL as a translator.
I was testing Tyflow Terrain with Redshift and I have some doubts.
How can I create the material with separate masks for each channel?
From the material editor I create a vertex color that I pass to a Redshift Material. But how can I control the roughness of snow and water independently? I want to get masks for each channel. Or at least for the Roughness. Is it possible? Or how should I do it to do it correctly?
I don't know if you understand what I mean.
Thank you very much!