How to disintegrate/shatter an animated character? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: How to disintegrate/shatter an animated character? (/thread-3630.html) |
How to disintegrate/shatter an animated character? - SiriusTexra - 04-17-2023 I've been unable to figure this out. Every example I can find is a static asset, and every animated character example is always cloth stuff. The character has a mix of mesh animation (modifier stack stuff) as well as being a skinned/rigged asset. I've tried to birth an object referencing tyflow with tyactor/anim, object bind but it can't transfer animation unless I use a cloth bind, but the minute I use cloth bind I'm kinda locked into cloth stuff and can't really seem to break it? If I can't do a shatter/disintegrate I can settle for a cloth destroy on this thing, but is there a way to degrade/disintegrate the cloth and have it fade out to nothing? It kinda gets shredded and just hangs around and I'm not sure how to deal with it. RE: How to disintegrate/shatter an animated character? - tyFlow - 04-18-2023 Need a bit more context...is this disintegration happening in extreme closeup? Medium-long? In the distance? There are many different ways to approach something like this, really depends on the requirements of the shot. RE: How to disintegrate/shatter an animated character? - SiriusTexra - 04-18-2023 (04-18-2023, 12:31 AM)tyFlow Wrote: Need a bit more context...is this disintegration happening in extreme closeup? Medium-long? In the distance? It's happening on pretty dense character meshes, not super close up, more mid shot. I figure there's probably something I'm missing but can't seem to work this out. I either get cloth on an animated mesh, or a shatter on a static frame of my mesh RE: How to disintegrate/shatter an animated character? - tyFlow - 04-18-2023 How many particles are you trying to shatter this character into? Tens? Hundreds? Millions? You can shrink cloth with a Modify Bindings operator...basically reduce the rest length of cloth binds over time. There is also an official example scene showing how to fracture deforming geometry using the cloth-based approach. |