tyFlow v1.018 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.018 (/thread-3649.html) |
tyFlow v1.018 - tyFlow - 05-02-2023 tyFlow v1.018 is up! http://pro.tyflow.com Additions: * added variation spinner to Surface Test operator volume mode * added "remove override" mode to Material ID operator * added stiffness parameter to Cloth Bind "fix inverted tets" option * added break limits to Particle Bind operator * added "integrate particle velocity for test" option to Surface Test operator * added "weld connected cloth meshes" option to Particle Bind operator (similar to "stitch 0-length binds" but does not interfere with collision solvers) * added "birth particles at all times" mode to Birth Paint operator, for history-independent flow compatibility * added "weld tets" option to Cloth Bind operator, for combining separate tet meshes into single, more optimal tet clusters * added "scale overlap hulls" option to Element Attach operator * added "degenerate edge" selector to tySelect modifier, for selecting edges that are attached to more than 2 faces Fixes: * fixed a crash that could occur when using convex PhysX hulls in some scenarios * default Export Particles (ABC point cloud) velocity channel name changed to ".velocities" for improved VRayProxy compatibility * fixed an issue where tyMesher result wouldn't update when changing certain settings * fixed an issue where the Rotation operator's spline align mode would not use surface normals for the forward vector source * fixed some issues related to spline painting * fixed an issue that could cause the tyConform modifier to crash when in Volume/raycast mode * re-added "duplicate selected" option to tySelect selection list * fixed an issue that could cause Max to freeze when placing a tyVertexVelocity modifier on a tyCache * fixed an issue that could generate motion blur artifacts when rendering tyCaches splines * fixed some tyCache motion blur issues when rendering with VRay CPU * fixed an issue where tyFlow in Max 2024 couldn't interface with PhoenixFD containers * fixed an issue where refreshing a simulation using the CCCS on any frame other than the start frame of the sim could cause the resulting cloth to move unpredictably * fixed some stability issues related to the Particle Break operator when used on cloth * fixed an issue where the tyConform modifier was not conforming normals properly * fixed an issue that could cause Max to crash when rendering animated terrain with VRay |