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How to FaceMap? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: How to FaceMap? (/thread-3689.html) |
How to FaceMap? - Fabrice - 05-30-2023 I want to put 1 flower bitmap on each of my the rectangular camera-facing particules how to do it? I cant find any suitable option in Tyflow's "Mapping" node... (using Max 2021 + Redshift) RE: How to FaceMap? - tyFlow - 05-30-2023 No need for the Mapping operator...by default planar particles have square UVWs so they'll display the texture as expected. RE: How to FaceMap? - Fabrice - 05-30-2023 Ok thanks. I was lost because I wanted to the map channel 2 to map the particles. Just out of curiosity : would that be possible to facemap using a map channel different of 1? RE: How to FaceMap? - tyFlow - 05-30-2023 If you need to modify projection mapping on your particles like that, make your own geometry instead (a plane) then import into the flow using a Shape operator set to reference the geometry. Then you can apply whatever mapping to whatever channel you need. RE: How to FaceMap? - Fabrice - 06-01-2023 Yes, thanks for the feedback ![]() |