I want to put 1 flower bitmap on each of my the rectangular camera-facing particules
how to do it?
I cant find any suitable option in Tyflow's "Mapping" node...
(using Max 2021 + Redshift)
No need for the Mapping operator...by default planar particles have square UVWs so they'll display the texture as expected.
Ok thanks.
I was lost because I wanted to the map channel 2 to map the particles.
Just out of curiosity :
would that be possible to facemap using a map channel different of 1?
If you need to modify projection mapping on your particles like that, make your own geometry instead (a plane) then import into the flow using a Shape operator set to reference the geometry. Then you can apply whatever mapping to whatever channel you need.