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Properly Importing from 3dsmax to Unreal - Printable Version

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Properly Importing from 3dsmax to Unreal - bkirkup26 - 08-20-2023

Hello,

I've created a system of cloth particles being blown around like leaves. Everything is set up to work as animated mesh. I've tried importing as FBX and as alembic through the export particles node from 3dsmax to Unreal and can get the geo in, but cant get the animation to come too. Anyone used the new export particles option and get the animation to come through successfully?

Cheers


RE: Properly Importing from 3dsmax to Unreal - tyFlow - 08-20-2023

Did you enable animation import on the Unreal side? I believe by default it'll import ABC meshes as static.