tyFlow v1.025 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.025 (/thread-3822.html) |
tyFlow v1.025 - tyFlow - 08-20-2023 tyFlow v1.025 is up! https://pro.tyflow.com Additions: * added more clustering options to Property Transfer operator * added UVW element ID matching to element ID matching mode of tyParticleSkin modifier * added "by distance to object" mode to Terrain Resample operator, for resampling terrain based on its distance to a specified object (ex: camera) in the scene * added Alembic mesh export option to preserve full UVW values in secondary map channels (previously only UV coordinates would be exported - excluding W) * added clustering options to Rotation operator neighbor align mode Fixes: * fixed a regression where the tyFaceFracture modifier wasn't working when face fracture count was not equal to 1 * fixed a regression where Max could crash if no license data was present on the machine (introduced in 1.024) * fixed a regression where the Position Object "separation" condition wouldn't work if "delete if position invalid" was enabled * tyFlow's implementation of the Viewport Volume API no longer has weird quirks related to rotation of the tyFlow node itself * fixed an issue where flipping face vertex order in the Export Particles Alembic exporter would mess up explicit normals * fixed an issue where tyMesher subframe blobmesh interpolation wouldn't work correctly if the tyMesher node was rotated, as well as other subframe interpolation issues * Script operators with compilation errors will auto-recompile when the sim is refreshed * Custom Properties operator can now be used to modify particle/event age * fixed some issues which could cause the Edge Fracture operator to output invalid meshes * fixed a regression where Export Particles alembic export (node per particle mode) wasn't exporting animated meshes properly * fixed an issue where the Terrain Tile operator could crash on large grids when "enable color shift blending" enabled * fixed an issue where the "extract mesh" option of the Terrain Mesh operator would create rotated meshes if the wrong viewport was selected at time of extraction * fixed an issue that could cause simulation indeterminism when transferring particles between events * VDB Display data caching will not occur if the playback cache for the flow is disabled * improved some instabilities related to how PhysX sticky penetrations work * fixed an issue where the tySplines objects referenced by disabled Spline Paths operators were forcing flows to evaluate * fixed a race condition in the Rotation operator's neighbor align mode |