Best way to use low poly mesh to simulate and high poly mesh to render - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Best way to use low poly mesh to simulate and high poly mesh to render (/thread-4044.html) |
Best way to use low poly mesh to simulate and high poly mesh to render - legi008 - 01-19-2024 Hello, I'm facing a problem and i don't find a answer to it. Currently i'm working on a simulation including elements using Cloth Bind to make some "soft body" deformation and collision over props. I'm using a LowPoly version of my mesh for faster calculations as i'm spawning hundreds of particles on a 10 seconds animation. But the low poly is not suitable for rendering and i want to swtich the lowpoly mesh with the highpoly mesh only at rendering. How is this possible ? I've tried with a Simple Tyflow Reference and Birth Flow and Flow Update but no luck with it; It replace each "vertex/particle" with the Highpoly Mesh, Not the whole LowPoly particle Thank you RE: Best way to use low poly mesh to simulate and high poly mesh to render - tyFlow - 01-19-2024 You can't upres cloth in a flow like that. You'd need to do it externally with something like a Skin Wrap modifier, where you place your high resolution geometry over the simulated cloth and wrap it to the low res sim. |