Best way to use low poly mesh to simulate and high poly mesh to render
#1
Hello,

I'm facing a problem and i don't find a answer to it.

Currently i'm working on a simulation including elements using Cloth Bind to make some "soft body" deformation and collision over props.
I'm using a LowPoly version of my mesh for faster calculations as i'm spawning hundreds of particles on a 10 seconds animation.

But the low poly is not suitable for rendering and i want to swtich the lowpoly mesh with the highpoly mesh only at rendering.
How is this possible ?

I've tried with a Simple Tyflow Reference and Birth Flow and Flow Update but no luck with it; It replace each "vertex/particle" with the Highpoly Mesh, Not the whole LowPoly particle

Thank you    
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#2
You can't upres cloth in a flow like that. You'd need to do it externally with something like a Skin Wrap modifier, where you place your high resolution geometry over the simulated cloth and wrap it to the low res sim.
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