tyFlow v1.116 - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v1.116 (/thread-4374.html) |
tyFlow v1.116 - tyFlow - 07-31-2024 tyFlow v1.116 is up! https://pro.tyflow.com Additions: * added Boolean operator for performing boolean operations on particles * added detailers to tyDiffusion, for procedurally masking/detailing/inpainting regions of an image * added shell mesh taper settings to Multifracture parameters (when in radial fracture mode) * added "push elements" button in tyMultifracture modifier UI, for quickly adding a tyPush modifier to the stack with element mode enabled * added optional arguments to tyDiffusion MAXScript function "tyDiffusion_loadPreset", for including/excluding parameters based on matching string (see docs for more info) * operators with "evaluate operator after PhysX" enabled in their timing settings will be displayed with a [↓] indicator next to their name * added Terrain Tools operator with tools for snapping scene objects to a terrain grid (and moved "print grid height info" button from Terrain Display operator to Terrain Tools operator) * added time range mode to tyMesher (Time rollout) for sampling a mesh at multiple times and combining the result Fixes: * fixed a regression that prevents PhysX Bind operators from binding particles to the ground/world * fixed an issue where tyDiffusion PNG metadata writer was not working properly (switching to native C++ writer) * fixed an issue where the Birth ForestPack operator wouldn't load VRayProxy meshes properly * fixed an issue where tyDiffusion image viewers weren't showing the source prompt in the title bar * the retarget curve in Noise rollouts now produces more visually intuitive results for standard value ranges (-1/1) * fixed a memory leak related to how tyFlow cleans up internally converted native meshes * fixed an issue where PhysX center of mass changes weren't propagating to spawned children. * fixed an issue where tyCache object/camera culling wasn't working properly if the tyCache object wasn't located at the scene origin * fixed an issue where the Camera Cull operator wasn't properly updating at render time |