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Stick a mesh object (look-at target) to a cloth - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Stick a mesh object (look-at target) to a cloth (/thread-4419.html) |
Stick a mesh object (look-at target) to a cloth - Fabrice - 08-25-2024 Hi all I made a tyflow curtain moving with a wind. I want a character to follow a specific portion of the curtain so I want to use a look-at constraint but the look-at need a mesh as a target. How could I stick a mesh object to a part of a cloth object? (Max 2025 + Tyflow 1.114) RE: Stick a mesh object (look-at target) to a cloth - tyFlow - 08-25-2024 3ds Max comes with attachment constraints which you can use for that. RE: Stick a mesh object (look-at target) to a cloth - Fabrice - 08-26-2024 (08-25-2024, 06:07 PM)tyFlow Wrote: 3ds Max comes with attachment constraints which you can use for that. You're right but the attachment constraint needs a mesh to attach to. It doesnt recognize a tyflow object as a mesh. I tried to use a TyMesher but it produces blobmesh wich makes polygons structure change at every frame making it unusable to the attachment constraint (the "aimed" polygon jump from frame to frame). RE: Stick a mesh object (look-at target) to a cloth - Fabrice - 08-28-2024 Sorry to insist but here's a scene with a cloth and a tyMesher. I'm probably missing something obvious but the tyMesher wont produce any "combined mesh". I dont understand why. Trying all the parameters 1 by 1 I found that changing the Tymesher 'Particle interface' parameter from 'Force interface' to 'User interface if available' make the mesh appear. So problem solved now. |