Stick a mesh object (look-at target) to a cloth
#1
Hi all
I made a tyflow curtain moving with a wind.

I want a character to follow a specific portion of the curtain
so I want to use a look-at constraint but the look-at need a mesh as a target.

How could I stick a mesh object to a part of a cloth object?

(Max 2025 + Tyflow 1.114)
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#2
3ds Max comes with attachment constraints which you can use for that.
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#3
(08-25-2024, 06:07 PM)tyFlow Wrote: 3ds Max comes with attachment constraints which you can use for that.

You're right but the attachment constraint needs a mesh to attach to.
It doesnt recognize a tyflow object as a mesh.

I tried to use a TyMesher but it produces blobmesh wich makes polygons structure change at every frame making it unusable to the attachment constraint (the "aimed" polygon jump from frame to frame).
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#4
Sorry to insist but here's a scene with a cloth and a tyMesher.
I'm probably missing something  obvious
but the tyMesher wont produce any "combined mesh".

I dont understand why.

Trying all the parameters 1 by 1 I found that changing the Tymesher 'Particle interface' parameter
from 'Force interface' to 'User interface if available' make the mesh appear.
So problem solved now.


Attached Files
.rar   test tymesher.rar (Size: 52.41 KB / Downloads: 17)
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