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Density by texture wont work properly with VrayMtl + Noise - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Density by texture wont work properly with VrayMtl + Noise (/thread-4428.html) |
Density by texture wont work properly with VrayMtl + Noise - Fabrice - 08-31-2024 Hi all I want to control particle's density with a procedural noise. So I created a ' VRaymtl 'using noise map as diffuse. A plane with a 'UVW map'. And a Tyflow with 'position object' node set on 'density by texture'. It works but the particles are not positioned exactly on the noise rendered. They followe a noise but not exactly the same. It's shifted or distorted but the 2 noise are not similar. It tested with gradient or a bitmap and then it works well. I tested with a standard material and scanline render and it also works. So it looks like it's linked to the VrayMtl...I'll post this on Vray's forum too... (Max 2025 + VRay GPU 6 update 2.1 + TyFlow 1.114) |