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TyFracture for wood processing? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: TyFracture for wood processing? (/thread-4482.html) |
TyFracture for wood processing? - JuhaHo - 09-25-2024 I wonder if TyFracture would be correct tool for chipping a log sides. I have normally done this by using boolean or V-Ray slice, but then I would need an additional particle system and don't see the log being cut. I modeled this log mid 90's by using Digimation's Clay Studio Pro metaspline and have used it in my sawing animation ever since. So I'm looking a way to permanently reduce geometry as log object passes the blades. RE: TyFracture for wood processing? - JuhaHo - 09-26-2024 I decided to use the fast lane - tyBoolean, which, by the way is much better than built in Max booleans. However I would really like to dig in to tyFracture. It has endless possibilities in technical visualization & animation. OT. In the early years of Max, I exported the objects to 3DS and opened them in 3D-Studio for MS DOS. by then it was much more robust than built in Max Booleans. RE: TyFracture for wood processing? - tyFlow - 09-28-2024 If you need to perform successive cutting operations, you can use the Boolean particle operator in the latest build. Import your object with a Birth Object operator, then use a Boolean operator (with Timing set to "continuous") to perform multiple subtraction operations on it over time using your cutting geometry. See attached. RE: TyFracture for wood processing? - JuhaHo - 10-03-2024 Thanks, I used the tyFlow modifier workflow. What is the main difference to this. In my workflow, there is a stationary operand which reduce geometry once it passes the object. The particles are made with tyFlow particle system. When suggesting the multifracture workflow, I thought it would be cool to see how the blades cut pieces from the log. Anyway, the client already likes what I have done. Minor inconvenience is that there's some flickering at some frames. It's gone when I move the cutting operand just a tiny bit. I just don't know that before rendering a sequence. |