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TyFlow terrain scaling - Printable Version

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TyFlow terrain scaling - JuhaHo - 10-08-2024

I think it's been discussed here earlier, but cannot find the topic. What is the correct way to scale up the terrain? I built a terrain that's about 6 000 units width, which gives me 6 meters wide terrain.


RE: TyFlow terrain scaling - d4rk3lf - 10-08-2024

There is terrain transform operator that you can use to globally increase the scale.


RE: TyFlow terrain scaling - JuhaHo - 10-08-2024

Thanks,

It helped.

Now I wonder, why my renderings look like this. This started after I updated to V-Ray 6. tyFlow particles are working normally. It was this before I used the Terrain Transform operator. So this didn't cause the issue.


RE: TyFlow terrain scaling - JuhaHo - 10-09-2024

Ai asked AI about this problem (I don't share the answer here because it's in Finnish). However I have already checked every scenario in that answer and found nothing. How about others, is the terrain rendering correctly with V-Ray6?


RE: TyFlow terrain scaling - tyFlow - 10-09-2024

Did you forget a Terrain Mesh operator?


RE: TyFlow terrain scaling - JuhaHo - 10-10-2024

Thanks,

I added the Mesh operator and the rendering now looks like this.


RE: TyFlow terrain scaling - JuhaHo - 10-16-2024

I really don't know what I'm doing wrong here. What do I need to do to get similar terrain mesh than in viewport.        


RE: TyFlow terrain scaling - tyFlow - 10-16-2024

Use a Terrain Export operator to export your color maps, then apply those in a material to the mesh.


RE: TyFlow terrain scaling - JuhaHo - 10-17-2024

Thanks,

Now it renders, but it's completely flat. What should I try next. I have a client asking, why I'm not advancing. What should I answer?    

I got it now. My logic works a bit differently than normal human beings, so I accidentally adjusted wrong parameter.


RE: TyFlow terrain scaling - JuhaHo - 10-19-2024

Few more things,

About the color operator. I'm not quite sure on how it works. I want create a shoreline, where the water is made by Chaos Phoenix FD at 0-level. Now, what should I do if I want rocky and sandy waterline?

I have used Valley and Grassland ridges presets.

I don't want to post any screenshots of the actual model.


RE: TyFlow terrain scaling - JuhaHo - 10-20-2024

I think I got it now. Whenever I change the topology, I need to regenerate the color operator.

I try to create seashore on the right with Phoenix water.


RE: TyFlow terrain scaling - JuhaHo - 10-21-2024

The scene is now looking OK.

However, I wonder, what makes it so slow. I'm using V-Ray scatter to populate the scene with a few assets. When enabled, the scene becomes nonresponsive for hours after each click. Is it V-ray or tyFlow, that's causing this.