TyFlow terrain scaling - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: TyFlow terrain scaling (/thread-4519.html) |
TyFlow terrain scaling - JuhaHo - 10-08-2024 I think it's been discussed here earlier, but cannot find the topic. What is the correct way to scale up the terrain? I built a terrain that's about 6 000 units width, which gives me 6 meters wide terrain. RE: TyFlow terrain scaling - d4rk3lf - 10-08-2024 There is terrain transform operator that you can use to globally increase the scale. RE: TyFlow terrain scaling - JuhaHo - 10-08-2024 Thanks, It helped. Now I wonder, why my renderings look like this. This started after I updated to V-Ray 6. tyFlow particles are working normally. It was this before I used the Terrain Transform operator. So this didn't cause the issue. RE: TyFlow terrain scaling - JuhaHo - 10-09-2024 Ai asked AI about this problem (I don't share the answer here because it's in Finnish). However I have already checked every scenario in that answer and found nothing. How about others, is the terrain rendering correctly with V-Ray6? RE: TyFlow terrain scaling - tyFlow - 10-09-2024 Did you forget a Terrain Mesh operator? RE: TyFlow terrain scaling - JuhaHo - 10-10-2024 Thanks, I added the Mesh operator and the rendering now looks like this. RE: TyFlow terrain scaling - JuhaHo - 10-16-2024 I really don't know what I'm doing wrong here. What do I need to do to get similar terrain mesh than in viewport. RE: TyFlow terrain scaling - tyFlow - 10-16-2024 Use a Terrain Export operator to export your color maps, then apply those in a material to the mesh. RE: TyFlow terrain scaling - JuhaHo - 10-17-2024 Thanks, Now it renders, but it's completely flat. What should I try next. I have a client asking, why I'm not advancing. What should I answer? I got it now. My logic works a bit differently than normal human beings, so I accidentally adjusted wrong parameter. RE: TyFlow terrain scaling - JuhaHo - 10-19-2024 Few more things, About the color operator. I'm not quite sure on how it works. I want create a shoreline, where the water is made by Chaos Phoenix FD at 0-level. Now, what should I do if I want rocky and sandy waterline? I have used Valley and Grassland ridges presets. I don't want to post any screenshots of the actual model. RE: TyFlow terrain scaling - JuhaHo - 10-20-2024 I think I got it now. Whenever I change the topology, I need to regenerate the color operator. I try to create seashore on the right with Phoenix water. RE: TyFlow terrain scaling - JuhaHo - 10-21-2024 The scene is now looking OK. However, I wonder, what makes it so slow. I'm using V-Ray scatter to populate the scene with a few assets. When enabled, the scene becomes nonresponsive for hours after each click. Is it V-ray or tyFlow, that's causing this. |