I think it's been discussed here earlier, but cannot find the topic. What is the correct way to scale up the terrain? I built a terrain that's about 6 000 units width, which gives me 6 meters wide terrain.
10-08-2024, 03:50 PM (This post was last modified: 10-09-2024, 06:30 AM by JuhaHo.)
Thanks,
It helped.
Now I wonder, why my renderings look like this. This started after I updated to V-Ray 6. tyFlow particles are working normally. It was this before I used the Terrain Transform operator. So this didn't cause the issue.
Ai asked AI about this problem (I don't share the answer here because it's in Finnish). However I have already checked every scenario in that answer and found nothing. How about others, is the terrain rendering correctly with V-Ray6?
10-17-2024, 07:10 AM (This post was last modified: 10-17-2024, 07:54 AM by JuhaHo.)
Thanks,
Now it renders, but it's completely flat. What should I try next. I have a client asking, why I'm not advancing. What should I answer?
I got it now. My logic works a bit differently than normal human beings, so I accidentally adjusted wrong parameter.
About the color operator. I'm not quite sure on how it works. I want create a shoreline, where the water is made by Chaos Phoenix FD at 0-level. Now, what should I do if I want rocky and sandy waterline?
I have used Valley and Grassland ridges presets.
I don't want to post any screenshots of the actual model.
However, I wonder, what makes it so slow. I'm using V-Ray scatter to populate the scene with a few assets. When enabled, the scene becomes nonresponsive for hours after each click. Is it V-ray or tyFlow, that's causing this.