waterfall particles - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: waterfall particles (/thread-454.html) |
waterfall particles - Refik - 04-23-2019 I wanted to play around with the waterfalls .. are there any ideas for this in TyFlow ? I don't need to water mesh, it is quite enough to generate particles.. For example, I have a simple example in Houdini, do not quite understand how to repeat with TyFlow in the same way? Any help is welcome! (Particles generation only) RE: waterfall particles - mazi710 - 04-23-2019 TyFlow isn't made to make liquids. But if you just add an emitter and a collision object you will get something similar. RE: waterfall particles - Refik - 04-23-2019 There are no liquid emitters (In Houdini), this is the usual particle system.. I have already found, in principle, what could partially satisfy me. But some particles remain on the surface (I wanted them to roll with the others) ... what should I change? PlayBlast: tytest.mp4 (Size: 9.11 MB / Downloads: 811) p/s. and one more question - can I export these particles to alembic? RE: waterfall particles - mazi710 - 04-23-2019 (04-23-2019, 10:56 AM)Refik Wrote: There are no liquid emitters (In Houdini), this is the usual particle system.. Under the Collision operator there is a tab called "friction". As standard it is 50%, set it to 0 along with variable to 0 as well and you will have no friction. Same with the Bounce tab if you don't want bounce as well. As to the Alembic part i have no experience. RE: waterfall particles - Refik - 04-23-2019 Thanks, it worked! RE: waterfall particles - HHbomb - 04-23-2019 You can add a Particle Physics operator. It works fine and fast. |