tyFlow Forum
waterfall particles - Printable Version

+- tyFlow Forum (https://forum.tyflow.com)
+-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html)
+--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html)
+--- Thread: waterfall particles (/thread-454.html)



waterfall particles - Refik - 04-23-2019

I wanted to play around with the waterfalls .. are there any ideas for this in TyFlow ? I don't need to water mesh, it is quite enough to generate particles.. 
For example, I have a simple example in Houdini, do not quite understand how to repeat with TyFlow in the same way? 

Any help is welcome!

(Particles generation only)
   


RE: waterfall particles - mazi710 - 04-23-2019

TyFlow isn't made to make liquids. But if you just add an emitter and a collision object you will get something similar.


RE: waterfall particles - Refik - 04-23-2019

There are no liquid emitters (In Houdini), this is the usual particle system..
I have already found, in principle, what could partially satisfy me. But some particles remain on the surface (I wanted them to roll with the others) ... what should I change?
PlayBlast:

.mp4   tytest.mp4 (Size: 9.11 MB / Downloads: 811)

p/s.
and one more question - can I export these particles to alembic?


RE: waterfall particles - mazi710 - 04-23-2019

(04-23-2019, 10:56 AM)Refik Wrote: There are no liquid emitters (In Houdini), this is the usual particle system..
I have already found, in principle, what could partially satisfy me. But some particles remain on the surface (I wanted them to roll with the others) ... what should I change?
PlayBlast:


p/s.
and one more question - can I export these particles to alembic?

Under the Collision operator there is a tab called "friction". As standard it is 50%, set it to 0 along with variable to 0 as well and you will have no friction. Same with the Bounce tab if you don't want bounce as well.

As to the Alembic part i have no experience.


RE: waterfall particles - Refik - 04-23-2019

Thanks, it worked!


RE: waterfall particles - HHbomb - 04-23-2019

You can add a Particle Physics operator. It works fine and fast.