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Physx to collide with voxels - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Physx to collide with voxels (/thread-4693.html) |
Physx to collide with voxels - dv2000 - 02-27-2025 Hi, I turned a car to voxels like lego car. I need a car to slowly fall apart after hitting walls, etc. I can turn some voxels to green physx shapes but I cannot add my red voxels as collision mesh that way green voxels wont go through red mesh. What shall I do? 2. How can bind some legos when they break only on z axis since all pieces are single pieces and the stack one into another ? Thanks RE: Physx to collide with voxels - tyFlow - 02-27-2025 Add a PhysX Shape to your red voxels, then using a PhysX Switch operator, convert them to kinematic. Once ready to turn green, use a PhysX Switch to turn them dynamic. |