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Send particle to another event via Zenith interaction - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Send particle to another event via Zenith interaction (/thread-5232.html) |
Send particle to another event via Zenith interaction - ldotchopz - 08-22-2026 I want to send particles to another event based on it's contact with zenith smoke. How can i do this? Thanks RE: Send particle to another event via Zenith interaction - d4rk3lf - 08-23-2026 You can create regular particles out of Zenith sim if you use Inferno spawn, and in next event Inferno properties. After you do that, there's a several ways, but you can do property (neighbors) test, for example. RE: Send particle to another event via Zenith interaction - ldotchopz - 08-27-2026 (08-23-2026, 12:00 AM)d4rk3lf Wrote: You can create regular particles out of Zenith sim if you use Inferno spawn, and in next event Inferno properties. So is there a way for an event to see the actual zenith sim, the voxel grid, and use that as a kind of surface test to send particles? RE: Send particle to another event via Zenith interaction - d4rk3lf - 08-27-2026 Yes. As I told you, you can create regular particles out of Inferno with Inferno spawn and Inferno properties, and then test it however you want. I couldn't open your scene, because I am on older max (24), but I created you a simple scene where when particles touches smoke, they go up. I just created particles from inferno and I used Tymesher, and used that Tymesher as a surface test for that other group of particles. I saved scene as 2021 RE: Send particle to another event via Zenith interaction - ldotchopz - 08-27-2026 (08-27-2026, 05:24 PM)d4rk3lf Wrote: Yes. Thank you! |