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Rotation (surface Align) - to fast rotation. - Printable Version

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Rotation (surface Align) - to fast rotation. - chriss3d - 05-06-2019

Hey,

I'm doing little crowd sim and everything goes quite well but for the rotation of the agents. 
I use particle physics (collide) to avoid actors intersections. 
The problem appears when the agents change the direction rapidly. 
The Rotation operator (surface align - forward vector from velocity)  changes their rotation alignment in just 2-3 frames. 
I need a much slower rotation. I tried a "slow " and "limit" operators for spin. None of them seems to be able to slow down  Rotation speed for the agents. Any thoughts? 
Thank You,

Best
Chris


RE: Rotation (surface Align) - to fast rotation. - tyFlow - 05-06-2019

Reduce the interpolation setting in the Rotation operator. Try 0.1.


RE: Rotation (surface Align) - to fast rotation. - chriss3d - 05-06-2019

(05-06-2019, 02:39 PM)tyFlow Wrote: Reduce the interpolation setting in the Rotation operator. Try 0.1.

Checking now.

Thanks, Tyson Smile
Best


RE: Rotation (surface Align) - to fast rotation. - chriss3d - 05-08-2019

(05-06-2019, 02:39 PM)tyFlow Wrote: Reduce the interpolation setting in the Rotation operator. Try 0.1.

It works quite well.
Thanks

(05-06-2019, 03:01 PM)chriss3d Wrote:
(05-06-2019, 02:39 PM)tyFlow Wrote: Reduce the interpolation setting in the Rotation operator. Try 0.1.

Checking now.

Thanks, Tyson Smile
Best

I Would be great to have spin limit also Smile


RE: Rotation (surface Align) - to fast rotation. - tyFlow - 05-08-2019

Sure, I can add an interpolation setting to the Spin operator.