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Rotation (surface Align) - to fast rotation. - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Rotation (surface Align) - to fast rotation. (/thread-554.html) |
Rotation (surface Align) - to fast rotation. - chriss3d - 05-06-2019 Hey, I'm doing little crowd sim and everything goes quite well but for the rotation of the agents. I use particle physics (collide) to avoid actors intersections. The problem appears when the agents change the direction rapidly. The Rotation operator (surface align - forward vector from velocity) changes their rotation alignment in just 2-3 frames. I need a much slower rotation. I tried a "slow " and "limit" operators for spin. None of them seems to be able to slow down Rotation speed for the agents. Any thoughts? Thank You, Best Chris RE: Rotation (surface Align) - to fast rotation. - tyFlow - 05-06-2019 Reduce the interpolation setting in the Rotation operator. Try 0.1. RE: Rotation (surface Align) - to fast rotation. - chriss3d - 05-06-2019 (05-06-2019, 02:39 PM)tyFlow Wrote: Reduce the interpolation setting in the Rotation operator. Try 0.1. Checking now. Thanks, Tyson ![]() Best RE: Rotation (surface Align) - to fast rotation. - chriss3d - 05-08-2019 (05-06-2019, 02:39 PM)tyFlow Wrote: Reduce the interpolation setting in the Rotation operator. Try 0.1. It works quite well. Thanks (05-06-2019, 03:01 PM)chriss3d Wrote:(05-06-2019, 02:39 PM)tyFlow Wrote: Reduce the interpolation setting in the Rotation operator. Try 0.1. I Would be great to have spin limit also ![]() RE: Rotation (surface Align) - to fast rotation. - tyFlow - 05-08-2019 Sure, I can add an interpolation setting to the Spin operator. |