05-06-2019, 02:24 PM
Hey,
I'm doing little crowd sim and everything goes quite well but for the rotation of the agents.
I use particle physics (collide) to avoid actors intersections.
The problem appears when the agents change the direction rapidly.
The Rotation operator (surface align - forward vector from velocity) changes their rotation alignment in just 2-3 frames.
I need a much slower rotation. I tried a "slow " and "limit" operators for spin. None of them seems to be able to slow down Rotation speed for the agents. Any thoughts?
Thank You,
Best
Chris
I'm doing little crowd sim and everything goes quite well but for the rotation of the agents.
I use particle physics (collide) to avoid actors intersections.
The problem appears when the agents change the direction rapidly.
The Rotation operator (surface align - forward vector from velocity) changes their rotation alignment in just 2-3 frames.
I need a much slower rotation. I tried a "slow " and "limit" operators for spin. None of them seems to be able to slow down Rotation speed for the agents. Any thoughts?
Thank You,
Best
Chris