how to bind cloth to physX shape? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: how to bind cloth to physX shape? (/thread-635.html) |
how to bind cloth to physX shape? - pzstar - 05-15-2019 I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together? RE: how to bind cloth to physX shape? - gizzer - 05-15-2019 (05-15-2019, 08:34 AM)pzstar Wrote: I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together? You could use "tyFlow_balloons_001.max" in the scene files as reference. should be the same principle. cheers! RE: how to bind cloth to physX shape? - pzstar - 05-16-2019 (05-15-2019, 12:44 PM)gizzer Wrote:(05-15-2019, 08:34 AM)pzstar Wrote: I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together? thanks but the example is using 2 cloth binding together, the kite is not suitable as cloth, i need it to be physX shape. RE: how to bind cloth to physX shape? - tyFlow - 05-17-2019 Cloth and PhysX do not have 2-way interaction. However, the solution is simple...don't use cloth for the string, use a PhysX Bind setup instead, with binds set to 'tether' mode. It'll act just like cloth with the right settings, and be compatible with your PhysX kite. |