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tyFlow v0.16039 (BETA) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v0.16039 (BETA) (/thread-923.html) |
tyFlow v0.16039 (BETA) - tyFlow - 07-20-2019 tyFlow v0.16039 is out! http://beta.tyflow.com Additions: * filters added to Material ID operator * new cloth tear particles now considered children of their adjacent tear parent parents * Resample operator can now resample child/parent particles * tyCache file info panel shows instance material channel/lib availability * texture-sampling operators (Position Object, Surface Test, Property Test, etc) now support VRayDistanceTex * tyActor helper now supports actor triggers, which can be used to trigger events in a particle system based on trigger object intersections in the reference rig (ex: footsteps in the reference animation trigger particle spawn in the flow) * Particle Force operator now supports multi-system input, default particle systems, tyCaches, etc * tyCache export now supports spin channel (to be compatible with Particle Force) * Speed operator given "simulate substeps" option for artificially spreading out particles with a uniform velocity * added ability to disable color value normalization in Surface Force operator * binding pose-matching option added to Actor Animation operator, for rigid pose matching to source animation * [experimental] added support for Temporal Gauss-Seidel PhysX solver * due to Alembic objects sending rogue reset notifications (when not in performance mode) a new option has been added to ignore alembic object reset notifications in the Debugging panel (it is on by default) * added an 'expand editor rollout' option in the Debugging rollout, for manually expanding the width of the editor operator rollout, in rare cases where a Windows screen scale glitch causes the editor rollout to get cut off. This is a sticky setting that affects all tyFlows and saves/loads with max. * added option in Camera Cull operator to apply to particle interface Fixes: * fixed a bug where inter-dependent flows would sometimes reset when rendering begins * fixed an issue where tyCache particle interface was crashing when accessing the velocity channel (this would crash a tyMesher trying to mesh a tyCache, for example) * disabled auto-clear of tyCache memory when in network render mode, because it was causing extremely long render times in certain situations (cache clearing can still be enabled in tyCache settings) * fixed an issue where tyFlows referencing a tyCache would not use their proper render settings at rendertime * fixed a bug where Vray Proxy objects referenced by the Shape operator would not pass their materials to the Shape operator even when the inherit material option was chosen * fixed a bug where the 'colliders' checkbox in PhysX Bind was greyed out |