07-20-2019, 11:35 AM
tyFlow v0.16039 is out!
http://beta.tyflow.com
Additions:
* filters added to Material ID operator
* new cloth tear particles now considered children of their adjacent tear parent parents
* Resample operator can now resample child/parent particles
* tyCache file info panel shows instance material channel/lib availability
* texture-sampling operators (Position Object, Surface Test, Property Test, etc) now support VRayDistanceTex
* tyActor helper now supports actor triggers, which can be used to trigger events in a particle system based on trigger object intersections in the reference rig (ex: footsteps in the reference animation trigger particle spawn in the flow)
* Particle Force operator now supports multi-system input, default particle systems, tyCaches, etc
* tyCache export now supports spin channel (to be compatible with Particle Force)
* Speed operator given "simulate substeps" option for artificially spreading out particles with a uniform velocity
* added ability to disable color value normalization in Surface Force operator
* binding pose-matching option added to Actor Animation operator, for rigid pose matching to source animation
* [experimental] added support for Temporal Gauss-Seidel PhysX solver
* due to Alembic objects sending rogue reset notifications (when not in performance mode) a new option has been added to ignore alembic object reset notifications in the Debugging panel (it is on by default)
* added an 'expand editor rollout' option in the Debugging rollout, for manually expanding the width of the editor operator rollout, in rare cases where a Windows screen scale glitch causes the editor rollout to get cut off. This is a sticky setting that affects all tyFlows and saves/loads with max.
* added option in Camera Cull operator to apply to particle interface
Fixes:
* fixed a bug where inter-dependent flows would sometimes reset when rendering begins
* fixed an issue where tyCache particle interface was crashing when accessing the velocity channel (this would crash a tyMesher trying to mesh a tyCache, for example)
* disabled auto-clear of tyCache memory when in network render mode, because it was causing extremely long render times in certain situations (cache clearing can still be enabled in tyCache settings)
* fixed an issue where tyFlows referencing a tyCache would not use their proper render settings at rendertime
* fixed a bug where Vray Proxy objects referenced by the Shape operator would not pass their materials to the Shape operator even when the inherit material option was chosen
* fixed a bug where the 'colliders' checkbox in PhysX Bind was greyed out
http://beta.tyflow.com
Additions:
* filters added to Material ID operator
* new cloth tear particles now considered children of their adjacent tear parent parents
* Resample operator can now resample child/parent particles
* tyCache file info panel shows instance material channel/lib availability
* texture-sampling operators (Position Object, Surface Test, Property Test, etc) now support VRayDistanceTex
* tyActor helper now supports actor triggers, which can be used to trigger events in a particle system based on trigger object intersections in the reference rig (ex: footsteps in the reference animation trigger particle spawn in the flow)
* Particle Force operator now supports multi-system input, default particle systems, tyCaches, etc
* tyCache export now supports spin channel (to be compatible with Particle Force)
* Speed operator given "simulate substeps" option for artificially spreading out particles with a uniform velocity
* added ability to disable color value normalization in Surface Force operator
* binding pose-matching option added to Actor Animation operator, for rigid pose matching to source animation
* [experimental] added support for Temporal Gauss-Seidel PhysX solver
* due to Alembic objects sending rogue reset notifications (when not in performance mode) a new option has been added to ignore alembic object reset notifications in the Debugging panel (it is on by default)
* added an 'expand editor rollout' option in the Debugging rollout, for manually expanding the width of the editor operator rollout, in rare cases where a Windows screen scale glitch causes the editor rollout to get cut off. This is a sticky setting that affects all tyFlows and saves/loads with max.
* added option in Camera Cull operator to apply to particle interface
Fixes:
* fixed a bug where inter-dependent flows would sometimes reset when rendering begins
* fixed an issue where tyCache particle interface was crashing when accessing the velocity channel (this would crash a tyMesher trying to mesh a tyCache, for example)
* disabled auto-clear of tyCache memory when in network render mode, because it was causing extremely long render times in certain situations (cache clearing can still be enabled in tyCache settings)
* fixed an issue where tyFlows referencing a tyCache would not use their proper render settings at rendertime
* fixed a bug where Vray Proxy objects referenced by the Shape operator would not pass their materials to the Shape operator even when the inherit material option was chosen
* fixed a bug where the 'colliders' checkbox in PhysX Bind was greyed out