10-04-2023, 12:34 PM
I think this will be a 'that's Maxon's department' but here goes
The Maxon noise that Geoff implented in Redshift for Max can only be used on the rendering side - they don't work in viewport mesh displacement, selections etc.
There's a nice range of noise maps there - which would be great to use in geometry modifiers, control for particles etc.
I can't remember exactly what the reason for not having it is (I think it's walled off somehow, so inside Redshift OK, but in the rest of Max there's no support)
Would be great to have support or an equivalent to use the other side of that wall
Thanks,
Steve
The Maxon noise that Geoff implented in Redshift for Max can only be used on the rendering side - they don't work in viewport mesh displacement, selections etc.
There's a nice range of noise maps there - which would be great to use in geometry modifiers, control for particles etc.
I can't remember exactly what the reason for not having it is (I think it's walled off somehow, so inside Redshift OK, but in the rest of Max there's no support)
Would be great to have support or an equivalent to use the other side of that wall
Thanks,
Steve