Replacing low polygon mesh with high polygon mesh
#1
Question.
I am recording what I want to do in a simple scene.

I would like to simulate it on a low mesh, take a cache, and then use an override to replace the result with a high mesh.

However, when I do the replacement, the mesh is randomly replaced. The result would be the same even if I gave it the same name.

How can I get the same shape?

Right now it is a simple scene, but I am retopologizing a complex high mesh object and creating proxies to break it up. The contours are the same in both cases but when I change to high mesh, the result is different and time consuming.

I simply want to cache the result of the proxy mesh in a lighter state and replace it with the high mesh.


Attached Files
.mp4   2024-09-27 20-08-44.mp4 (Size: 30.81 MB / Downloads: 17)
.max   LOW_mesh_TR_HI_mesh.max (Size: 2.66 MB / Downloads: 19)
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