Density By Texture Channel Issue?
#1
This might be a Redshift issue but I noticed that when using the Position Object operator > Density By Texture feature, that the channel selection (Ambient, Diffuse etc) doesn't seem to match between Redshift vs Standard/Legacy Materials. This can be kind of confusing behaviour.

So:
In Legacy Material > #1 Diffuse = #1 Diffuse (tyflow)

In RS Material > #1 Diffuse = #0 Ambient (tyflow)

Video attached.


Attached Files
.mp4   3dsmax_qVXlC9HSie.mp4 (Size: 4.39 MB / Downloads: 14)
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#2
Those options follow Max's default/legacy texmap slot ordering. It's not feasible for me to adjust it to account for 3rd party re-orderings of every material type...so if you find a material that doesn't match that order, just use the explicit texmap assignment mode.
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#3
Thanks Tyson, makes sense.
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