Textured mesh diffuse color ---- > Particles vertex color ?
#1
Question 
Hi Everybody,


I'm basicaly trying to use Tyflow to create a colored point cloud from any textured mesh.


I'm positioning some particles on a mesh, this mesh has a multi/sub-object material, and i'm trying to transfert the diffuse color information to the particles vertex color.


Is there a way? I've been playing with the mapping operator and the vertex color without finding a solution.. If anyone got an idea, i'll be super glad to hear it Smile


Javier
  Reply
#2
Use the Mapping operator to sample map values from a specified mesh, then use the Vertex Color operator to use those mapping values to sample a specified texmap for the color info.
  Reply


Forum Jump: