10 hours ago
(This post was last modified: 10 hours ago by rjanders0003.)
G'Day Everybody
This is a 2nd tutorial covering how to break your models into elements and maintain surface normals for smoothing. This method is different to the other tutorial I posted, and between these two methods, you should be able to make very dynamic PhysX animations with smooth textures and no sign a model was broken into PhysX elements for Hull Purposes.
Enjoy
Rob
https://youtu.be/t9zGLvhY54E
This is a 2nd tutorial covering how to break your models into elements and maintain surface normals for smoothing. This method is different to the other tutorial I posted, and between these two methods, you should be able to make very dynamic PhysX animations with smooth textures and no sign a model was broken into PhysX elements for Hull Purposes.
Enjoy
Rob
https://youtu.be/t9zGLvhY54E